
For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.īlast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.In addition to the normal rules, the following rules apply to Blast weapons: I recognize the fact that certain lists it would have a place, though I don't play those kinds of lists.Some weapons have ‘Blast’ listed in their profile’s abilities. IMHO, Whirlwind Scorpious > Sicaran Arcus. I have a lot of experience with artillery and Scorpious though. I have no practical experience with the Arcus, as no one in my meta has one. but that's a pretty tall order for a tank that has to have line of sight to its target for two turns. The Arcus gets 8 shots when it doesn't move. If you specialize the tank and your opponent doesn't bring the unit you specialize for, you just wasted those points- points you could have spent on multi-melta upgrades for your Rhinos, or a P-fist on your Sergeants. If you bought all those warheads, you'd have a 270 point tank- more than a Land Raider without it's durability. The Arcus has to pay points for all those special warheads, which are nice, but they make it into a "Jack of all trades" tank. Everything it shoots is a S8 AP3 3" blast, and when it sits still, it can fire 1+d3 of those shots. It doesn't require line of sight to shoot. You can field two Whirldwind Scorpious for the price of one Arcus.
